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That is a real export. The same single HTML file the editor builds for an ad network, animations and all — only the store redirect is held back.

End cardGaming

Play Now – Reward Reveal

A chest, a FREE ribbon and an unlock meter already at 80% — the reward is framed as something the player has earned rather than something being sold to them.

What this screen does

The card opens on 'YOUR REWARD IS READY' above a chest, with a progress meter reading LEVEL 12 UNLOCKED · 80%. The reward is presented as waiting, not offered.

The FREE ribbon does the heavy lifting: it answers the objection before it forms, so the install button is the only decision left.

A proof line — 4.8 · 2M+ players — sits under the button, where somebody who has almost decided will look for a reason to trust it.

Best for

  • Casual and mid-core games with a rewards loop
  • The end of a playable the player has just won
  • Re-engagement, where the reward is what brings a lapsed player back

Making it yours

  • Replace the chest with whatever your game actually gives — a crate, a character, a currency pile.
  • Set the meter to a level that matches where a real player would be.
  • Change the reward line to name the thing, not the category: 'Your 500 gems are ready' beats 'Your reward is ready'.
  • Swap the proof line for your own rating and player count.

Next steps

Templates are a starting point, not a constraint. The documentation walks through changing one into your own ad and exporting it.