That is a real export. The same single HTML file the editor builds for an ad network, animations and all — only the store redirect is held back.
Play Now – Reward Reveal
A chest, a FREE ribbon and an unlock meter already at 80% — the reward is framed as something the player has earned rather than something being sold to them.
What this screen does
The card opens on 'YOUR REWARD IS READY' above a chest, with a progress meter reading LEVEL 12 UNLOCKED · 80%. The reward is presented as waiting, not offered.
The FREE ribbon does the heavy lifting: it answers the objection before it forms, so the install button is the only decision left.
A proof line — 4.8 · 2M+ players — sits under the button, where somebody who has almost decided will look for a reason to trust it.
Best for
- Casual and mid-core games with a rewards loop
- The end of a playable the player has just won
- Re-engagement, where the reward is what brings a lapsed player back
Making it yours
- Replace the chest with whatever your game actually gives — a crate, a character, a currency pile.
- Set the meter to a level that matches where a real player would be.
- Change the reward line to name the thing, not the category: 'Your 500 gems are ready' beats 'Your reward is ready'.
- Swap the proof line for your own rating and player count.
Next steps
Templates are a starting point, not a constraint. The documentation walks through changing one into your own ad and exporting it.
