That is a real export. The same single HTML file the editor builds for an ad network, animations and all — only the store redirect is held back.
Go For Three – Level Cleared
Two stars won, the third still empty, and the exact points needed to get it. Built to make finishing feel unfinished.
What this screen does
LEVEL 24 · CRYSTAL CAVES and CLEARED confirm the win, then '2 of 3 stars' immediately reframes it as incomplete.
The gap is quantified — 3,580 points short of the third star — because a specific shortfall is far harder to walk away from than a general one.
'One more run keeps your ★★ and risks nothing' plus 'No lives lost on a retry' removes the fear that trying again could undo the win.
Best for
- Puzzle and level-based games
- The win screen at the end of a playable
- Retention campaigns aimed at players who stopped mid-progress
Making it yours
- Use your own level naming and star or score system.
- Set the shortfall to something that reads as one more attempt, not ten.
- Keep the no-risk line if your game genuinely does not punish a retry — and cut it if it does.
- Match the artwork to the level the card claims to be showing.
Next steps
Templates are a starting point, not a constraint. The documentation walks through changing one into your own ad and exporting it.
