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That is a real export. The same single HTML file the editor builds for an ad network, animations and all — only the store redirect is held back.

End cardShopping

Get It Free – Countdown

An expiring gift with a digit-block timer and a dwindling code count — scarcity on two axes at once.

What this screen does

'FREE GIFT EXPIRES IN' sits above a block timer, so the pressure is visible rather than described. Under it, ONLY 37 OF 500 CODES LEFT adds a second kind of scarcity: time and supply.

The gift is specified — starter coins and a no-ads week — because a named reward converts better than a vague one, and 'new players only' makes it feel like a real offer with terms.

'No card needed · Claim in one tap' removes the last hesitation right at the button.

Best for

  • Launch and seasonal campaigns with a genuine deadline
  • Free-to-play games running a first-install bonus
  • Any offer where the reason to act now is real

Making it yours

  • Set the timer to the length your offer actually runs — an obviously fake countdown costs more trust than it buys.
  • Name the gift precisely, in the player's terms.
  • Adjust or remove the code count if you are not running a limited number.
  • Keep the reassurance line: it is doing more work than it looks like.

Next steps

Templates are a starting point, not a constraint. The documentation walks through changing one into your own ad and exporting it.