That is a real export. The same single HTML file the editor builds for an ad network, animations and all — only the store redirect is held back.
Get It Free – Countdown
An expiring gift with a digit-block timer and a dwindling code count — scarcity on two axes at once.
What this screen does
'FREE GIFT EXPIRES IN' sits above a block timer, so the pressure is visible rather than described. Under it, ONLY 37 OF 500 CODES LEFT adds a second kind of scarcity: time and supply.
The gift is specified — starter coins and a no-ads week — because a named reward converts better than a vague one, and 'new players only' makes it feel like a real offer with terms.
'No card needed · Claim in one tap' removes the last hesitation right at the button.
Best for
- Launch and seasonal campaigns with a genuine deadline
- Free-to-play games running a first-install bonus
- Any offer where the reason to act now is real
Making it yours
- Set the timer to the length your offer actually runs — an obviously fake countdown costs more trust than it buys.
- Name the gift precisely, in the player's terms.
- Adjust or remove the code count if you are not running a limited number.
- Keep the reassurance line: it is doing more work than it looks like.
Next steps
Templates are a starting point, not a constraint. The documentation walks through changing one into your own ad and exporting it.
