Explained

The industry, explained

How mobile advertising actually works, written for people who do not work in it. No jargon left undefined, no acronym left standing on its own.

About this topic

Mobile advertising has an unusual amount of vocabulary for an industry that mostly does one thing: show a message to somebody using their phone, and charge for it. Much of that vocabulary exists because a dozen companies sit between the advertiser and the phone, and each one named its own part of the process.

This section unpicks that. Every piece here assumes you know nothing about the field and are not embarrassed about it — which is the correct posture, because a lot of the jargon is a thin wrapper around a simple idea.

Terms that come up constantly, in one line each:

TermWhat it actually means
Playable adA small interactive demo that runs as an ad. The viewer plays rather than watches.
Ad networkA company that collects ad space from apps and sells it to advertisers. AppLovin and Unity are two.
ImpressionOne showing of one ad to one person. The unit most buying is priced against.
CTRClick-through rate. Of the people shown the ad, the share who tapped it.
IPMInstalls per thousand impressions. How many app installs a thousand showings produced.
CreativeThe ad itself — the file, the images, the thing a person sees. Not the campaign around it.
MRAIDThe rulebook letting one ad file behave correctly inside many different apps.

Where the acronyms come from

Most of them name a way of counting or a way of paying, because those are the two things the parties in a transaction must agree on precisely. When a term looks impenetrable, asking which of the two it is usually cracks it.