Build With Us

Build it with us

Walkthroughs using the editor — a complete mechanic from blank canvas to exported file, with every decision explained rather than assumed.

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About this topic

Every walkthrough here goes the whole distance: empty canvas to a file an ad network will accept. Nothing is skipped as obvious, and the reasoning behind each choice is written down, because a tutorial that only lists clicks teaches you one ad rather than how to build ads.

They are written to be followed with the editor open in another tab. No coding is required, and no prior experience with the format is assumed.

The path every walkthrough follows:

  1. 1

    Pick the mechanic

    What the player will actually do, and why that action represents this particular product honestly.

  2. 2

    Build the scene

    Art, layout and the states the thing can be in — arranged on the canvas at the size it will really be played.

  3. 3

    Wire the interaction

    What responds to a tap, what it does in response, and how the player is told the outcome.

  4. 4

    Export and check

    Producing the file, confirming it fits the network's size limit, and testing it before it reaches a campaign.

Test on a real phone

A desktop preview will not reveal that your tap target is smaller than a thumb, or that the animation stutters on a mid-range Android. Load it on an actual device before it goes anywhere near a live campaign.