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End cardGaming

Finish The Set – Trophy Case

Eight trophies won and one plinth still dark — 89% complete, with the ninth dropping this week and Champion unlocking at nine.

What this screen does

One empty shelf among eight full ones is the entire card. A set with a single gap is far more compelling than an empty set or a complete one: the work is nearly done, the missing piece is identifiable, and the cost of finishing is obviously small relative to what has been invested.

89% is chosen carefully. High enough that abandoning it feels wasteful, and specific enough to feel measured rather than motivational. A round 90% would read as marketing.

'the last one drops this week' converts an open-ended collection into a deadline. Without it, a nearly complete set can be finished any time — which means it can be finished never.

'Champion unlocks at 9' names what completion buys. Collections need a terminal reward or the last item is just another item; a title that only exists at nine makes the ninth trophy categorically different from the eighth.

'No purchase needed · Trophies stay on your account' answers the two suspicions a collection screen invites — that the last piece is behind a paywall, and that progress will be wiped at the season's end.

Best for

  • Games with achievement systems, collections or seasonal sets
  • Sports and competitive titles with cabinets and honours
  • Re-engagement for players sitting on an almost-complete collection, which is this card's strongest application
  • Collector-minded audiences, who respond to completion far more than to novelty
  • Loyalty programmes outside gaming, where badges and tiers work the same way

Making it yours

  • Use your real trophy art. A cabinet is mostly icons, and generic ones make the collection look worthless.
  • Keep exactly one gap. Two starts to look like a lot of work; none removes the reason to act.
  • Set the completion percentage in the high eighties — near enough to pull, far enough to need action.
  • Name a real terminal reward and make sure it exists.
  • State your actual policy on seasonal resets; collectors care about permanence more than any other group.
  • For re-engagement, use the player's genuine collection state if you can — a real gap beats an invented one.

Next steps

Templates are a starting point, not a constraint. The documentation walks through changing one into your own ad and exporting it.