That is a real export. The same single HTML file the editor builds for an ad network, animations and all — only the store redirect is held back.
Finish The Set – Trophy Case
Eight trophies won and one plinth still dark — 89% complete, with the ninth dropping this week and Champion unlocking at nine.
What this screen does
One empty shelf among eight full ones is the entire card. A set with a single gap is far more compelling than an empty set or a complete one: the work is nearly done, the missing piece is identifiable, and the cost of finishing is obviously small relative to what has been invested.
89% is chosen carefully. High enough that abandoning it feels wasteful, and specific enough to feel measured rather than motivational. A round 90% would read as marketing.
'the last one drops this week' converts an open-ended collection into a deadline. Without it, a nearly complete set can be finished any time — which means it can be finished never.
'Champion unlocks at 9' names what completion buys. Collections need a terminal reward or the last item is just another item; a title that only exists at nine makes the ninth trophy categorically different from the eighth.
'No purchase needed · Trophies stay on your account' answers the two suspicions a collection screen invites — that the last piece is behind a paywall, and that progress will be wiped at the season's end.
Best for
- Games with achievement systems, collections or seasonal sets
- Sports and competitive titles with cabinets and honours
- Re-engagement for players sitting on an almost-complete collection, which is this card's strongest application
- Collector-minded audiences, who respond to completion far more than to novelty
- Loyalty programmes outside gaming, where badges and tiers work the same way
Making it yours
- Use your real trophy art. A cabinet is mostly icons, and generic ones make the collection look worthless.
- Keep exactly one gap. Two starts to look like a lot of work; none removes the reason to act.
- Set the completion percentage in the high eighties — near enough to pull, far enough to need action.
- Name a real terminal reward and make sure it exists.
- State your actual policy on seasonal resets; collectors care about permanence more than any other group.
- For re-engagement, use the player's genuine collection state if you can — a real gap beats an invented one.
Next steps
Templates are a starting point, not a constraint. The documentation walks through changing one into your own ad and exporting it.
