That is a real export. The same single HTML file the editor builds for an ad network, played — only the store redirect is held back.
Timing
A moving marker and a target band. The player taps at the right moment, and the skill is entirely in the timing.
How it plays
A marker sweeps back and forth across a bar with a target zone on it. Tapping inside the zone is a valid move; tapping outside is not.
It is the cheapest mechanic here to reskin into something unrecognisable — the bar can be a power meter, a fishing line, a golf swing or a lock being picked, because the rule is only 'stop it in the right place'.
The zone can be narrowed as the round goes on, so the ad gets harder while the player is engaged rather than starting hard.
Best for
- Sports and arcade games
- Anything with a power or charge meter in the real game
- Skill-led audiences who bounce off a mechanic with no way to be good at it
Making it yours
- Restyle the bar and the marker into the thing your game actually uses.
- Move the target zone or resize it to set the difficulty.
- Change the prompt copy from the placeholder to your own instruction.
- Decide what a miss costs — a life, a retry, or nothing at all.
Next steps
Templates are a starting point, not a constraint. The documentation walks through changing one into your own ad and exporting it.



