That is a real export. The same single HTML file the editor builds for an ad network, played — only the store redirect is held back.
Drag & Drop
Sorting, matching and assembling — anything where the player moves a thing to where it belongs.
How it plays
Items are dragged into zones. Each item knows which zone is correct, so dropping it right is a valid move and dropping it wrong is not; you decide what each outcome does.
It is the most flexible mechanic here because 'the right place' is whatever you say it is — a bin, a slot, a character's hand, a shape that matches.
There is no clock unless you add one, which suits a puzzle that should feel considered rather than rushed.
Best for
- Puzzle and merge games
- Retail and grocery, where sorting into a basket is the actual product
- Anything teaching a rule — recycling, nutrition, matching a pair
Making it yours
- Swap the item artwork for the things a player should be sorting.
- Restyle the zones — they are ordinary objects, so they can be bins, baskets, doors or people.
- Pair each item with its correct zone in the mechanic's Rules tab.
- Decide what a wrong drop does: shake it back, lose a life, or simply nothing.
Next steps
Templates are a starting point, not a constraint. The documentation walks through changing one into your own ad and exporting it.



