That is a real export. The same single HTML file the editor builds for an ad network, played — only the store redirect is held back.
Reveal
A scratch card. Something is hidden, the player uncovers it, and what is underneath is the offer.
How it plays
The player drags across a covering layer and it wears away under their finger, showing what sits beneath. Once enough of it is gone, the reveal completes on its own.
The pull is curiosity rather than challenge — a partly uncovered prize is very hard not to finish, which is why this converts well on audiences with no interest in playing a game.
What is underneath can be anything: a discount, a character, a card, a number.
Best for
- Offers and discounts, where the number is the hook
- Casino and instant-win
- Collectible and gacha games, where opening things is the loop
Making it yours
- Replace what is hidden — the prize, the code, the character.
- Restyle the covering layer to look like foil, a card back, or your own packaging.
- Adjust how much has to be scratched before it completes.
- Match the end card to the prize so the reveal pays off.
Next steps
Templates are a starting point, not a constraint. The documentation walks through changing one into your own ad and exporting it.



