That is a real export. The same single HTML file the editor builds for an ad network, animations and all — only the store redirect is held back.
Get The Pack – Pricing Tiers
Three founder packs with the middle one marked BEST VALUE and SAVE 45%, on a 48-hour clock. A tier table built the way tier tables are meant to work — to make one option obvious.
What this screen does
Three tiers, not two and not five. Two reads as a choice between cheap and expensive; five is a decision nobody makes in an ad. Three lets the middle option be the answer, which is the entire purpose of the layout.
The middle pack carries both badges — BEST VALUE and SAVE 45% — and 'MOST RULERS PICK EMPIRE' names it a third time as the popular choice. That is social proof pointed at a specific tier rather than at the product, and it is what converts an undecided viewer.
The outer tiers are doing a job even though few people pick them. The cheap one makes the middle look substantial; the expensive one makes it look sensible. Removing either one weakens the tier you actually want sold.
'FOUNDER PACKS · 48 HOURS ONLY' gives a reason to decide now, and 'Kept forever · no subscription · instant delivery' pre-empts the three objections to a one-off purchase — that it expires, that it recurs, that it takes time to arrive.
'Secure checkout · Cancel anytime' sits at the button, where payment anxiety actually surfaces.
Best for
- Games selling currency packs, battle passes or founder bundles
- Subscription apps presenting plan choices
- Launch windows and anniversary offers with a genuine deadline
- Re-engagement aimed at players who have spent before
- Any campaign whose goal is a purchase rather than an install
Making it yours
- Price the middle tier as the one you want bought, then set the outer two to make it look right.
- Use your real pack contents and name them in your game's vocabulary — 'rulers' and 'Empire' are placeholders.
- Make the saving arithmetic check out. A viewer who does the sum and finds it wrong will not buy anything.
- Set the deadline to a real one, and let it actually end.
- Keep the ownership line if the purchase is genuinely permanent — it is the strongest thing on the card for a player wary of subscriptions.
- Localise the currency and the price points; a figure that reads as reasonable in one market reads as absurd in another.
Next steps
Templates are a starting point, not a constraint. The documentation walks through changing one into your own ad and exporting it.
