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That is a real export. The same single HTML file the editor builds for an ad network, animations and all — only the store redirect is held back.

End cardShopping

Get The Pack – Pricing Tiers

Three founder packs with the middle one marked BEST VALUE and SAVE 45%, on a 48-hour clock. A tier table built the way tier tables are meant to work — to make one option obvious.

What this screen does

Three tiers, not two and not five. Two reads as a choice between cheap and expensive; five is a decision nobody makes in an ad. Three lets the middle option be the answer, which is the entire purpose of the layout.

The middle pack carries both badges — BEST VALUE and SAVE 45% — and 'MOST RULERS PICK EMPIRE' names it a third time as the popular choice. That is social proof pointed at a specific tier rather than at the product, and it is what converts an undecided viewer.

The outer tiers are doing a job even though few people pick them. The cheap one makes the middle look substantial; the expensive one makes it look sensible. Removing either one weakens the tier you actually want sold.

'FOUNDER PACKS · 48 HOURS ONLY' gives a reason to decide now, and 'Kept forever · no subscription · instant delivery' pre-empts the three objections to a one-off purchase — that it expires, that it recurs, that it takes time to arrive.

'Secure checkout · Cancel anytime' sits at the button, where payment anxiety actually surfaces.

Best for

  • Games selling currency packs, battle passes or founder bundles
  • Subscription apps presenting plan choices
  • Launch windows and anniversary offers with a genuine deadline
  • Re-engagement aimed at players who have spent before
  • Any campaign whose goal is a purchase rather than an install

Making it yours

  • Price the middle tier as the one you want bought, then set the outer two to make it look right.
  • Use your real pack contents and name them in your game's vocabulary — 'rulers' and 'Empire' are placeholders.
  • Make the saving arithmetic check out. A viewer who does the sum and finds it wrong will not buy anything.
  • Set the deadline to a real one, and let it actually end.
  • Keep the ownership line if the purchase is genuinely permanent — it is the strongest thing on the card for a player wary of subscriptions.
  • Localise the currency and the price points; a figure that reads as reasonable in one market reads as absurd in another.

Next steps

Templates are a starting point, not a constraint. The documentation walks through changing one into your own ad and exporting it.