That is a real export. The same single HTML file the editor builds for an ad network, animations and all — only the store redirect is held back.
Play Free – Before / After
A cluttered board and a cleared one, side by side, with a promise you will see it happen on your first move.
What this screen does
The two states carry the entire pitch without a sentence. A crowded board beside an empty one shows what the game does, what winning looks like, and why it is satisfying — three things that take a paragraph to write and no time at all to see.
'ONE TAP CLEARS THE BOARD' promises a large effect for a tiny input. That ratio is the appeal of the whole genre: not difficulty, but the pleasure of a small action producing a cascade.
'You will see it happen on your first move' is a specific, immediate promise. Not eventually, not after a tutorial — the first move. It sets a expectation the game can meet in ten seconds, which is exactly the kind of promise that survives contact with a new player.
The before state has to look genuinely messy for the after to be worth anything. The card's persuasive force is entirely proportional to the visible difference between the two panels, which makes this the one card where the artwork is not decoration but argument.
'Free · No sign-up · Plays offline' clears all three practical barriers in five words, which suits a card built on immediacy.
Best for
- Puzzle, match and clearing games — the natural home for this card
- Cleaning, organising and decluttering apps
- Photo and video editing tools, where the transformation is the product
- Home improvement and design services
- Any product whose value is a visible change of state
Making it yours
- Use real captures from your game or product. A staged after-shot that the product cannot actually produce is the most damaging version of this card.
- Make the difference obvious at thumbnail size — this card is often judged before it is read.
- Keep the promise achievable in the first session, and preferably the first few seconds.
- Only claim offline play and no sign-up if both are true.
- For editing tools, choose a transformation a beginner could genuinely achieve rather than a professional's result.
- Test which pair of states converts; the most dramatic difference is not always the most believable one.
Next steps
Templates are a starting point, not a constraint. The documentation walks through changing one into your own ad and exporting it.
