That is a real export. The same single HTML file the editor builds for an ad network, animations and all — only the store redirect is held back.
Join The Rush – Event Schedule
Five event slots on day 3 of a 7-day festival — two spent, one live with 41 minutes on it, two not open yet.
What this screen does
Showing all five slots at once is what makes this card work. Two are already gone, which proves the schedule is real and moving; two are still ahead, which gives a reason to install now rather than after this one ends. A card showing only the live event would be a smaller offer.
'Ends in 41 minutes — the next slot is tomorrow' states the cost of waiting precisely. Not 'hurry' but the actual consequence: a day's delay. That is a specific, checkable claim, and it is much harder to shrug off than urgency without a number.
'8,400 players in the rush right now' converts a scheduled event into a crowded one. Live-ops events are more appealing when populated — the reward matters less than the sense that something is happening and you are missing it.
'FROST FESTIVAL · DAY 3 OF 7' frames the whole thing as a season with a shape. A viewer joining on day 3 has four days left, which reads as arriving in time rather than arriving late — and that framing decides whether the card invites or excludes.
'Free entry · Rewards drop at the buzzer' removes the fear that a limited-time event is a monetisation trap, which is the most common reason players skip them.
Best for
- Live-service games with seasonal events and rotating content
- Games with daily or hourly event schedules
- Re-engagement timed to a real event window — the strongest use of this card
- Esports and tournament apps showing a fixture list
- Any product with genuinely time-boxed content
Making it yours
- Use your real event schedule and run the campaign inside the window. A festival card served after the festival is worse than no card.
- Keep some slots spent and some upcoming — the mix is what makes it a schedule rather than an advert.
- Set the live event's remaining time to something urgent but reachable.
- Use plausible concurrent player numbers for your actual scale.
- Name the season in your game's own vocabulary.
- This works outside gaming too — class timetables, auction lots, broadcast schedules, sale phases.
Next steps
Templates are a starting point, not a constraint. The documentation walks through changing one into your own ad and exporting it.
